At the SFWA (Science Fiction and Fantasy Writers of America) 2020 Nebula Awards Conference, I gave the talk "Excalibur, Disney and Tactics! Crafting a story-driven RPG through Narrative, Aesthetics and Mechanics".
I shared the core creative values of our project and showed both how they were crucial in developing our award-winning tactical RPG, Sword Legacy: Omen, and are applicable to storytelling in any medium.
I was invited by the Microsoft Garage in Vancouver to give my talk "Mindful Storytelling" about narrative fundamentals and the connections between our brains and emotions in diverse experiences - from fables all the way to a script written by an AI.
I discussed the importance of weaving content and medium together by presenting three case studies I worked on: Emmy nominated TV drama show, Now Generation; award-winning sci-fi adventure game, Angest; and tactical RPG retelling of Excalibur legends, Sword Legacy: Omen.
University of British Columbia / Emerging Media Lab
What makes for a memorable story? Why does it stick with us even after the experience is over? How does it happen in movies, video games, and VR?
In this immersive storytelling workshop, I taught students the fundamentals of crafting content for new media and used the Cobra Kai video game as a case study in applying that knowledge to other projects.
A three-day international festival I devised and ran in Rio de Janeiro at the prominent museum Bank of Brazil Cultural Center (CCBB), to showcase Brazilian digital culture.
As creator, host, and curator, I planned all the activities and sessions, presented talks with influencers, designed an art installation, and held exhibits for independent VR experiences, video games, fan films, podcasts, books, and art.